home *** CD-ROM | disk | FTP | other *** search
- // Persistence Of Vision raytracer version 3.1 sample file.
- // File by Tom Price, modified by Dan Farmer
- //
- // !! NOTE !!
- // Designed to be run as a 3-frame animation, which will generate the
- // self-including image_maps in the picture frame. See DESK.INI.
- // Specifies .PNG format for the image_maps, so you may need to do
- // some editing if your standard output format is different than that.
-
-
- global_settings { assumed_gamma 2.2 }
-
- #include "shapes.inc"
- #include "colors.inc"
- #include "textures.inc"
- #include "woods.inc"
- #include "glass.inc"
- #include "metals.inc"
-
- #declare This_Brass = texture { T_Brass_4B }
-
- #declare
- RedPencil = union {
- cylinder {0, y*30, 0.5
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- pigment { Red }
- }
-
- cylinder {0, y*32, 0.5
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- pigment { Tan }
- }
- }
-
- #declare GreenPencil =
- union {
- cylinder {0, y*30, 0.5
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- pigment { Green }
- }
-
- cylinder {0, y*32, 0.5
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- pigment { Tan }
- }
- }
-
- #declare BluePencil =
- union {
- cylinder {0, y*30, 0.5
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- pigment { Blue }
- }
-
- cylinder {0, y*32, 0.5
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- pigment { Tan }
- }
- }
-
- #declare Back_Wall =
- plane { z, 200.0
- hollow on
- finish {
- crand 0.05
- ambient 0.3
- diffuse 0.7
- }
- pigment { LightGray }
- }
-
- #declare Ceiling =
- plane { y, 500.0
- hollow on
- finish {
- ambient 0.3
- diffuse 0.7
- }
- pigment { White }
- }
-
-
- #declare Desk_Top =
- box { <-125, -2, -100> <125, 2, 100>
- translate -20.0*y // top surface at -18*y
- texture {
- // T_Wood30
- pigment { P_WoodGrain6A color_map { M_Wood6A }}
- #if (clock=4)
- finish { reflection 0.2 }
- #end
- rotate y*90
- translate z*30
- rotate z*5
- scale 5
- }
- }
-
- #declare Blotter =
- union {
- triangle {
- <0.0, 0.0, 0.0>
- <8.5, 0.0, 0.0>
- <0.0, 0.0, -11.0>
- }
- triangle {
- <0.0, 0.0, -11.0>
- <8.5, 0.0, -11.0>
- <8.5, 0.0, 0.0>
- }
-
- scale <4.0, 1.0, 4.0>
- rotate -30.0*y
- translate <-20.0, -17.9999, -40.0>
-
- finish {
- crand 0.04
- ambient 0.15
- diffuse 0.5
- }
- pigment { colour red 0.5 green 0.5 blue 0.3 }
- }
-
- #declare Paperweight=
- intersection {
- sphere { <0.0, -5.0, 0.0>, 10.0 }
- disc { 0, -y, 10.1 }
- translate <0.0, -17.9998, -35.0>
- texture { T_Green_Glass }
- }
-
-
- /*The Picture itself*/
- #declare Picture =
- union {
- box { -1, 1
- translate <1.0, 1.0, 1.0>
- scale <20.0, 15.0, 1.0>
-
- finish {
- ambient 0.05
- diffuse 0.9
- }
- pigment {
- #switch(clock)
- #case(4)
- image_map { png "desk3.png" once interpolate 2.0 }
- scale <40.0, 30.0, 1.0>
- scale <1.5, 1.5, 1.0>
- #break
- #case(3)
- image_map { png "desk2.png" once interpolate 2.0 }
- scale <40.0, 30.0, 1.0>
- scale <1.5, 1.5, 1.0>
- #break
- #case(2)
- image_map { png "desk1.png" once interpolate 2.0 }
- scale <40.0, 30.0, 1.0>
- scale <1.5, 1.5, 1.0>
- #break
- #else
- Gray50
- #end
- }
- }
-
- /* The picture frame */
- union {
- cylinder {-y,31*y,1 translate 41*x }
- cylinder {-y,31*y,1 translate -1*x }
- cylinder {-x,41*x,1 translate 31*y }
- cylinder {-x,41*x,1 translate -1*y }
- sphere { <-1.0, -1.0, 0.0>, 1.0 }
- sphere { <-1.0, 31.0, 0.0>, 1.0 }
- sphere { <41.0, -1.0, 0.0>, 1.0 }
- sphere { <41.0, 31.0, 0.0>, 1.0 }
- texture { This_Brass }
- }
-
- scale 1.5
- rotate <10.0, -35.0, 0.0>
- translate <-65.0, -15.0, -25.0>
- }
-
- #declare Pencil_Holder =
- union {
- intersection {
- object { Cylinder_Y scale <5.0, 1.0, 5.0> }
- object { Cylinder_Y scale <4.8, 1.0, 4.8> inverse }
- plane { y, 0.0 inverse }
- plane { y, 15.0 rotate -45*x }
- texture { This_Brass }
- }
- object {
- RedPencil
- rotate -2*z
- translate <1.0, 0.0, 1.0>
- }
- object {
- GreenPencil
- rotate 2.0*z
- translate <-1.0, 3.0, 0.0>
- }
- object {
- BluePencil
- rotate <-2.0, 0.0, 3.0>
- translate <0.0, -2.0, -1.0>
- }
- rotate 45*y
- translate <70.0, -18.0, -20.0>
- }
-
- #declare Lamp =
- union {
- object {
- cylinder { -y*18, y*40, 3 }
- texture { This_Brass }
- }
- cylinder { -y*2, y*2, 25
- // intersection {
- // object { Cylinder_Y scale <25.0, 1.0, 25.0> }
- // plane { y, 2.0 }
- // plane { y, -2.0 inverse }
-
- translate <0.0, -16.0, -5.0>
- texture { This_Brass
- normal { bumps 0.1 }
- }
- }
-
- intersection {
- object { Cylinder_X scale <1.0, 10.0, 10.0> }
- object { Cylinder_X scale <1.0, 9.95, 9.95> inverse }
- plane { y, 0.0 inverse }
- plane { x, -30.0 inverse }
- plane { x, 30.0 }
-
- translate <0.0, 35.0, -13.0>
-
- finish {
- Shiny
- crand 0.05
- ambient 0.5
- diffuse 0.5
- reflection 0.3
- brilliance 4.0
- }
- pigment { DarkGreen }
- }
-
- union {
- intersection {
- sphere { <-30.0, 35.0, -13.0>, 10.0 }
- sphere { <-30.0, 35.0, -13.0>, 9.95 inverse }
- plane { y, 35.0 inverse }
- plane { x, -30.0 }
- }
- intersection {
- plane { y, 35.0 inverse }
- plane { x, 30.0 inverse }
- sphere { <30.0, 35.0, -13.0>, 10.0 }
- sphere { <30.0, 35.0, -13.0>, 9.95 inverse }
- }
- texture { This_Brass }
- }
-
- rotate 35*y
- translate <50.0, 0.0, 30.0>
- }
-
- /*The fluorescent tube inside the lamp*/
- #declare Lamp_Light_Source =
- light_source { <0, 0, 0> color White
-
- looks_like {
- cylinder { -x*25, x*25, 2
- pigment { White filter 0 }
- finish { ambient 1 diffuse 0 }
- }
- }
-
- translate <0.0, 43.0, -10.0>
- rotate 35*y
- translate <50.0, 0.0, 30.0>
- }
- camera {
- location <0.0, 40.0, -150.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0.0, 0.0, 0.0>
- }
-
- light_source { <20.0, 100.0, -200.0> colour White }
-
- object { Back_Wall }
- object { Ceiling }
- object { Desk_Top }
- object { Blotter }
- object { Paperweight }
- object { Lamp }
- object { Lamp_Light_Source }
- object { Picture }
- object { Pencil_Holder }
-